Cleric? WTF?
Dec. 21st, 2007 06:03 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I Am A: Lawful Neutral Human Cleric (5th Level)
Ability Scores:
Strength-12
Dexterity-12
Constitution-10
Intelligence-17
Wisdom-16
Charisma-12
Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Ability Scores:
Strength-12
Dexterity-12
Constitution-10
Intelligence-17
Wisdom-16
Charisma-12
Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
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Date: 2007-12-22 02:16 am (UTC)no subject
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Date: 2007-12-22 04:21 am (UTC)Analysing the results, I'm very close walking the line between neutral and evil, and chaotic and neutral, with very little for either lawful or good. Wow, and I wasn't even doing this to be funny.
Thanks for posting this, Kippur, it's certainly interesting.
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Date: 2007-12-22 04:23 am (UTC)no subject
Date: 2007-12-23 12:00 am (UTC)no subject
Date: 2007-12-22 04:22 am (UTC)Analysing the results, I'm very close walking the line between neutral and evil, and chaotic and neutral, with very little for either lawful or good. Wow, and I wasn't even doing this to be funny.
Thanks for posting this, Kippur, it's certainly interesting.
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Date: 2007-12-22 04:47 am (UTC)I seem to be a Neutral Good Human Wizard (level 4)
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Date: 2007-12-23 01:33 am (UTC)OW WUT xD
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Date: 2007-12-22 07:18 am (UTC)*FACEPALM* I thought I would be more Chaotic... baaaaaah. Damn a lawful upbringing! XD
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Date: 2007-12-23 12:03 am (UTC)no subject
Date: 2007-12-22 08:04 am (UTC)especially players of Dungeons &
Dragons. Nearest possible translation:
"I'M GOING TO DIE, AND ITS GOING TO HURT A LOT!!!"
-Unknown
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Date: 2007-12-23 12:03 am (UTC)no subject
Date: 2007-12-22 09:02 am (UTC)Funny, I thought I'd be closer to the Chaotic side, but this is pretty good too.
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Date: 2007-12-23 12:04 am (UTC)Did you get the Novel?
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Date: 2007-12-22 09:25 am (UTC)If you're a cleric you have to promise not to raise any zombie horses or anything in case they fall into a bad plot and accidentally get published or something. Not like THAT would ever happen though!
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Date: 2007-12-23 12:06 am (UTC)=D
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Date: 2007-12-22 02:25 pm (UTC)I Am A: True Neutral Human Druid/Sorcerer (3rd/3rd Level)
Ability Scores:
Strength-14
Dexterity-15
Constitution-17
Intelligence-18
Wisdom-16
Charisma-14
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Date: 2007-12-23 12:08 am (UTC)I got that for my sorcerer.
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Date: 2007-12-22 06:08 pm (UTC)Ability Scores:
Strength-10
Dexterity-12
Constitution-12
Intelligence-14
Wisdom-11
Charisma-10
Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be? (http://www.easydamus.com/character.html), courtesy of Easydamus (e-mail) (mailto:zybstrski@excite.com)
I'm not sure I like the implication that I'm not distinctly Good...
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Date: 2007-12-22 06:08 pm (UTC)no subject
Date: 2007-12-23 12:09 am (UTC)no subject
Date: 2007-12-23 01:19 am (UTC)Ability Scores:
Strength- 12
Dexterity- 9
Constitution- 10
Intelligence- 11
Wisdom- 9
Charisma- 10
And really, I have no idea what the level and scores mean. :D
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Date: 2007-12-24 08:41 am (UTC)Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 11
Intelligence- 15
Wisdom- 13
Charisma- 12
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Bohahaha?