Where is the Code?!
Sep. 30th, 2007 11:23 amSo, we continue on for our search of meaning in the Code, which is turning out to be like the search for the Holy Grail, chasing after a myth.
We're at the Swiss Bank. Yay! They stick their key into things. Yay! They get into an elevator. Yay! The Guard calls the manager and tells him about the two fugitives that walked into the bank. Yay! They get to the Vaults. Yay! They learn about the Keys. Yay! The Banker locks them inside. YAY! Fache learns where they are. Yay! Kippur falls asleep. YAY! \~/
And now we get to learn all about Andre Vernet, president of the Paris Branch of the Swiss Bank. How he wants to buy a house and have a wine cellar and modeled his sleeping habits after the Maasai warriors. This is something that Robert Jordan tends to do. He introduces a character, tells us everything about them down to what sort of cheese they like and then we never see them again. It's not that important for us to know everything about Andre Vernet. His likes, his dislikes and his shoe size. It's not important to the plot. It doesn't impact anything. It's just there. We could learn more about the guy from his reactions to Langdon and his Perky Titted friend or a few well worded sentences when he's introduced to them.\~/
Mr. Vernet knows P.T's. Grandfather. They were close friends. I'm sorry, dear friends. \~/ I'm beginning to get annoyed at how many people are involved in this thing. It's getting ridiculous. Next thing you know, the bum on the street will be part of this conspiracy. In any case the reason for the guy knowing her Grandfather is so that he'll feel obligated to get Langdon and her out of the bank and to safety. Which is rather convenient as oppose to them having to actually try and figure out a way. After all, connections are connections are connections. And connections are great for getting your characters out of a locked vault. Because, if you remember in our previous chapter, that's what happened to them. So, once you have your characters painted into a corner (Or in this case, locked in a vault) you're in a very difficult situation. Ideally you wouldn't do that to them. But if you do, then you need to rewrite it so that they're not trapped... or give them an easy way out. Brown takes the later choice. \~/
First, however, they have to get into the vault. Which needs a code. Which no one has. And the police are on the way. And they need to get into the lockbox. While they try to figure out what to do, they make poor Andre uncomfortable by asking him if he's a member of the Priory. Which he denies. Of course.\~/
So, the police are coming. They can't get into the lock box, and then Langdon has an epiphany, \~/. The numbers from the dirty limerick are also the numbers for the lock box. Isn't that a coincidence? \~/ So, they enter the code. There's some blathering about should they do it in order given or in the actual sequence. They decided the actual sequence. They get the box. It's very big. There's a brief section where we get to see the interior of the vault described as a crypt with an arm gently removing the box. They open they lock box. There's something inside. It's heavy. It has a five petal rose which is the sign of the Holy Grail. Langdon is doubtful that the box contains it though... because... even though it can hold a chalice... it's not supposed to be a chalice. In fact the thing inside is NOT the chalice... but instead...Grandpa's special bootleg brew. \~/\~/
Drinks: nine
We're at the Swiss Bank. Yay! They stick their key into things. Yay! They get into an elevator. Yay! The Guard calls the manager and tells him about the two fugitives that walked into the bank. Yay! They get to the Vaults. Yay! They learn about the Keys. Yay! The Banker locks them inside. YAY! Fache learns where they are. Yay! Kippur falls asleep. YAY! \~/
And now we get to learn all about Andre Vernet, president of the Paris Branch of the Swiss Bank. How he wants to buy a house and have a wine cellar and modeled his sleeping habits after the Maasai warriors. This is something that Robert Jordan tends to do. He introduces a character, tells us everything about them down to what sort of cheese they like and then we never see them again. It's not that important for us to know everything about Andre Vernet. His likes, his dislikes and his shoe size. It's not important to the plot. It doesn't impact anything. It's just there. We could learn more about the guy from his reactions to Langdon and his Perky Titted friend or a few well worded sentences when he's introduced to them.\~/
Mr. Vernet knows P.T's. Grandfather. They were close friends. I'm sorry, dear friends. \~/ I'm beginning to get annoyed at how many people are involved in this thing. It's getting ridiculous. Next thing you know, the bum on the street will be part of this conspiracy. In any case the reason for the guy knowing her Grandfather is so that he'll feel obligated to get Langdon and her out of the bank and to safety. Which is rather convenient as oppose to them having to actually try and figure out a way. After all, connections are connections are connections. And connections are great for getting your characters out of a locked vault. Because, if you remember in our previous chapter, that's what happened to them. So, once you have your characters painted into a corner (Or in this case, locked in a vault) you're in a very difficult situation. Ideally you wouldn't do that to them. But if you do, then you need to rewrite it so that they're not trapped... or give them an easy way out. Brown takes the later choice. \~/
First, however, they have to get into the vault. Which needs a code. Which no one has. And the police are on the way. And they need to get into the lockbox. While they try to figure out what to do, they make poor Andre uncomfortable by asking him if he's a member of the Priory. Which he denies. Of course.\~/
So, the police are coming. They can't get into the lock box, and then Langdon has an epiphany, \~/. The numbers from the dirty limerick are also the numbers for the lock box. Isn't that a coincidence? \~/ So, they enter the code. There's some blathering about should they do it in order given or in the actual sequence. They decided the actual sequence. They get the box. It's very big. There's a brief section where we get to see the interior of the vault described as a crypt with an arm gently removing the box. They open they lock box. There's something inside. It's heavy. It has a five petal rose which is the sign of the Holy Grail. Langdon is doubtful that the box contains it though... because... even though it can hold a chalice... it's not supposed to be a chalice. In fact the thing inside is NOT the chalice... but instead...Grandpa's special bootleg brew. \~/\~/
Drinks: nine
no subject
Date: 2007-10-01 01:16 am (UTC)And yeah... Dan Brown has horrible plotting skills. ;P
no subject
Date: 2007-10-01 04:41 pm (UTC)no subject
Date: 2007-10-01 08:21 pm (UTC)Don't Drink and Read
Date: 2007-10-01 07:12 am (UTC)1. Why is it possible to lock them up like that in the first place? Wouldn't the lock system be designed to keep people out?
2. Why isn't the robotic arm disabled? If this is some sort of anti-thefth system wouldn't you want to keep them from meddling with the bank boxes?
3. Why don't they light a fire? I'd assume that the fire alarms would open the locks to let people out. Even if they didn't a bit of smoke generation would probably force the banker to open the door.
Of course that last bit would be vandalism, and possibly Arson, but they've committed numerous felonies already so what's one more?
BTW: Here's a new drinking point: Take a drink every time the heroes are unquestionably breaking the law, make it two if it's obviously a felony!
So far we've got:
I should also add that Conspiracy charges could be levelled, since they are working together to do this.
Re: Don't Drink and Read
Date: 2007-10-01 08:11 pm (UTC)You also brought up some really interesting points there. None of the locking up scene should have really worked and the fire idea would have been cool. :3
no subject
Date: 2007-10-02 02:29 am (UTC)