Oct. 1st, 2007

kippurbird: (Canon gone)
I got into an argument over the summer with a friend's brother about the nature of fantasy. It started with a discussion of my Eragon sporkings. I was pointing out the illogic of the universe and used the example of the Zombie Horses, that is, the horses are able to go on longer than should be physically possible. The brother said that how do I know? It's fantasy. The normal rules don't apply. Anything can happen. For all he knows horses in that world can do that. I of course argued that you need limits in the world just like in a non-fantasy world, or even more so. He said no you don't because anything can happen in fantasy. Obviously, if this was true, you'd end up with stories like the following:

The sky had turned a blood red from the soot billowing out of the volcano behind the two warriors that faced each other on the dried and cracked mud plain. At one point this had been a large and glorious lake filled with life, but with the coming of the Dark Lord Tyranal, it had withered and died as he pulled it's energy into himself. But finally Palandus had gotten the one thing that could defeat him. The Sword of Exmahina. The quest had been long and arduous, he had lost many friends along the way. But now, now, it would be all worth it. He would slay the evil fiend and free the land from his rule, as well as fulfilling his vow to his dying father, the king of Fredum.

With a bellow, Palandus charged across the field, swinging the mighty sword. With a single strike he cut off Tyranal's head, just like it said in the prophecies! He raised his sword to give thanks to the gods, when Tyranal got up and put his head back on.

"How did you do that?!" Palandus cried, horror and shock gouged in his face. "No human could survive such a blow! No creature!"

Tyranal smiled, "It's fantasy. No one ever said that I couldn't."

The End.

Obviously, I think my example here proves that just because it's fantasy doesn't mean that you can do whatever you want. The reader expects certain things when they read a book. If you chop off someone's head, they stay dead. A horse will act like a horse. The sky is blue. If there is a difference it should be noted in the narrative. Subtly.

For example: Horses in my world have horns on their heads.

Picture! )

Usually the way I indicate the difference between Terran horses and these horses is in sentences like this: The horses pulling the coach matched perfectly from the socks on their feet to the horns on their heads. Magic must have been used to make them identical." This is quite different than say, "On this world, horses have horns on their heads." The first example is from a character's point of view. They're not going to comment or realize that horses elsewhere don't have horns. To them horned horses are everyday creatures. Instead the emphasis is on the two horses' identicalness. Horns are mentioned, to give a reader the picture of the horse, but they're not called out. The second example is from an omniscient point of view where the narrator can comment to the reader, acknowledging that the reader doesn't know the ins and outs of the world and thus need to be told. However, I don't particularly care for this sort of writing because it does directly call attention to this fact and is saying, "Look! Look! This is DIFFERENT!" almost pulling the reader out of the story just to note that fact before moving on. It indicates that there are other places where horses don't have horns, which also pulls the reader away from the focus of the story, because they're being explicitly reminded that this is a different world with different creatures.

However, if there are no differences, then the reader shouldn't have to be surprised about it. If you just say "horse" and never mention a difference about them, then they should act like Terran horses with all the same weaknesses and strengths. These are the "Rules" of the universe or world. And every world needs to have them. The world doesn't necessarily have to follow Terran physics, but differences (as mentioned above) need to be noticed or else the reader will assume Terran baseline norms. If they're not mentioned then you'll end up with a scene with Palandus and Tyranal.

Yes, anything can go, but not everything can go. If it was like that, then how would any problems get solved? How would there be any problems in the first place? If you can changed the rules will-nilly because it's fantasy, then what's the point of the story. The Hero doesn't need to Quest. The Villain can never be destroyed. And if that can't happen, then what's the point?

If the story had been a science fiction story then the "everything goes" theory would be right out the window because science has limitations. It's not as undefined as magic. It can be just as mysterious as magic like genetic manipulation, but the reader would expect some technobabble to go along with it, to explain how it works. The technobabble doesn't have to make sense (that's why it's babble) but it has to sound good. Magic should work the same way, because magic doesn't come out of nowhere. Or it shouldn't come out of nowhere. The characters may not know where it comes from, but the writer should have some idea how the magic works so that they don't get a bunch of contradictory effects.

The rules of magic are like the skeleton and organs that make up the body of the world. The people of the world don't have to know how it works, just that it does. You the Author, the body maker, has to know how it works to create something believable.

Of course, "It's Magic." Could make for a good comedy/parody story...

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